When he stops himself, his book falls to the ground, making her aware of his presence greet him. Komugi takes her cane, unaware that Shaiapouf is on the verge of killing her. The King notices it and allows her to take a break, going back on his word, and claiming he would not enjoy beating her while she is weak. ĭespite winning every game, she begins to grow exhausted. Their games resume while Neferpitou reattaches the King's arm. Her determination convinces the King to accept her terms. He puts his tail on her throat and repeats his command, but she refuses again and retorts that if he wants to kill her, he should do so in Gungi. He orders her to play, but she refuses to until he accepts to be treated. From Shaiapouf's cry and the blood sprayed on her face, Komugi deduces he broke his arm. He suspends all betting and before she can say anything, tears off his left arm as an apology. To her surprise, the King begins to laugh and admits he did not consider she might ask for his life in return, a notion that horrifies Komugi. Asked what she would like to receive if she wins, she replies she will think of something after the game, as Gungi is the only thing she ever thought about. However, she is fearful of offending her opponent, since she considers her life worthless once she is defeated. She suggests she gives up what she usually wagers instead of her left arm: her life. He offers to give her anything she desires if she wins, but wants her left arm should she lose. He suggests they make a bet on the next game. She is woken up by the King and they resume playing. Komugi sleeps while kneeling on her cushion in front of the board, drool flowing from her open mouth. The King listens to her, but declares she has bored him and leaves, announcing there will be no more breaks when he returns. She explains she created "Kokoriko" and ultimately rendered it obsolete, so she was sad that she had to counter it again. The King surrenders but, irritated by her vacillation, demands to know the reason. When he unwittingly uses a move she came up with, "Kokoriko", against her, Komugi hesitates for a moment before countering it. The King becomes so engrossed in their games he begins to skip meals. Komugi's hesitation during a game against Meruem Even as the King improves, she remains undefeated, causing Shaiapouf to comment it may be a while before the King defeats her. Despite her protests, the King orders her to leave so he can have a rematch with the Go player. She opens her eyes before making the first move, causing the King to note her vibe has changed. When she comes to, the two start playing. Due to her nose being stuffed up and her mouth closed, she passes out.
Komugi apologizes for her rudeness but is made to shut up by the King as he reads the rules of the game. The King simply replies he is dead and was replaced. Komugi kneels and clumsily greets him, noticing that his voice sounds different from Ming Jol-ik's. Plot Chimera Ant arcĪfter mastering Go, the Chimera Ant King, who has taken over East Gorteau and installed himself in the Royal Palace, calls for the national Gungi champion. However, one year after creating it, she countered it when it was used against her in a tournament, causing its disappearance from textbooks and recorded games. Ten years prior to meeting Meruem, she created a move, called "Kokoriko", which became extremely popular.
Hunter x hunter game chick professional#
When she chose to become a professional player, she decided to kill herself if she ever lost. Ever since she started to play Gungi as the country's representative, she made little money for her family. Komugi was born in a family of twelve in Republic of East Gorteau. Being blind, she was always ignorant of the world around her and was unable to sense Shaiapouf's intense malice to her. Furthermore, in order not to become a burden for her family, she resolved to commit suicide should she ever lose a game.
When she was attacked by a hawk, she refrained from calling for help for fear of inconveniencing others. She tended to constantly talk herself down but was friendly and polite towards others. She lacked common knowledge at times, yet was brilliant in Gungi, and enjoyed the game immensely. Her manner of speaking was informal and ungrammatical. Komugi was rather childish, clumsy and simple-minded, with a tendency to speak too much.